The European Journal of Social & Behavioural Sciences
Online ISSN: 2301-2218
European Publisher
Online Gaming Behavior And Psychosocial Well-Being In Greek Adolescents
Table 2: Frequencies of Clinical and Borderline Cases in the Different Groups of Online Gamers
Gamers | |||||||||
No-gamers | No-problematic gamers | At risk gamers | Problematic gamers | ||||||
YSR Scales | Borderline | Clinical | Borderline | Clinical | Borderline | Clinical | Borderline | Clinical | |
YSR Total | 3.6 % | 0.4 % | 3.0 % | 0.9 % | 9.7 % | 13.3 % | 13.0 % | 21.7 % | |
Externalizing | 2.9 % | 0.8 % | 3.5 % | 0.8 % | 12.3 % | 5.3 % | 14.9 % | 27.7 % | |
Internalizing | 4.4 % | 1.1 % | 4.0 % | 1.1 % | 8.8 % | 13.2 % | 4.3 % | 21.7 % | |
Anxious-depressed | 3.0 % | 1.9 % | 2.0 % | 2.3 % | 9.5 % | 10.3 % | 2.1 % | 22.9 % | |
Withdrawn-depressed | 1.5 % | 1.7 % | 1.0 % | 0.7 % | 5.3 % | 5.3 % | 8.7 % | 17.4 % | |
Somatic complaints | 2.9 % | 1.3 % | 4.3 % | 2.0 % | 15.0 % | 10.6 % | 6.5 % | 19.6 % | |
Thought problems | 3.6 % | 1.9 % | 2.2 % | 2.4 % | 8.8 % | 13.3 % | 10.9 % | 26.1 % | |
Social problems | 1.3 % | 0.8 % | 2.2 % | 1.5 % | 8.0 % | 8.8 % | 6.5 % | 19.6 % | |
Attention problems | 1.0 % | 0.6 % | 0.6 % | 0 % | 2.6 % | 2.6 % | 6.5 % | 10.9 % | |
Rule-breaking behavior | 2.9 % | 0.2 % | 3.1 % | 0.3 % | 12.3 % | 1.8 % | 17.4 % | 23.9 % | |
Aggressive behavior | 3.6 % | 1.5 % | 5.0 % | 1.1 % | 12.4 % | 8.8 % | 13.0 % | 32.6 % |