The European Journal of Social & Behavioural Sciences
Online ISSN: 2301-2218
European Publisher
Pragmatics Communication Deficiencies and the Role of Gamification
Table 2: Points scored on each language feature according to gender
Score points | Male (N=51) | Female (N=205) | Total (N=256) |
Everyday Life | 849.373±194.608 | 761.660±170.483 | 779.134±178.633 |
Story Comprehension | 614.588±330.845 | 612.688±338.665 | 613.066±336.479 |
Figurative Lang-Idioms | 1182.971±167.474 | 1176.849±201.427 | 1178.068±194.843 |
Figurative Lang-Metaphors | 1267.569±243.878 | 1254.334±256.800 | 1256.971±253.864 |
Figurative Lang-Proverbs | 1102.902±447.268 | 1283.829±342.177 | 1247.785±371.666 |
Sense Of Humour | 1043.755±447.536 | 1117.349±429.517 | 1102.688±433.275 |
Emotions’ Perception | 1283.072±236.717 | 1323.270±217.591 | 1315.262±221.637 |
Counterfactual Comprehension | 1093.209±400.512 | 1145.467±355.327 | 1135.056±364.550 |
Understanding Pronouns | 1156.000±345.117 | 1160.537±364.167 | 1159.647±359.850 |
Pragmatic Connector | 1320.310±187.213 | 1309.229±217.007 | 1311.402±211.193 |