The European Journal of Social & Behavioural Sciences
Online ISSN: 2301-2218
European Publisher
Pragmatics Communication Deficiencies and the Role of Gamification
Table 3: Response time (sec) on each language feature according to gender
Response time (sec) | Male (N=51) | Female (N=205) | Total (N=256) |
Everyday Life | 7,495±3,966 | 7,581±5,088 | 7,564±4,878 |
Story Comprehension | 18,015±7,049 | 18,200±7,874 | 18,163±7,704 |
Figurative Lang-Idioms | 3,614±3,177 | 2,714±2,801 | 2,893±2,896 |
Figurative Lang-Metaphors | 3,700±3,079 | 3,417±3,965 | 3,473±3,801 |
Figurative Lang-Proverbs | 4,583±3,422 | 4,690±4,476 | 4,669±4,281 |
Sense Of Humour | 5,491±3,692 | 5,193±4,646 | 5,252±4,467 |
Expressing Feelings | 2,998±1,840 | 2,071±1,795 | 2,256±1,838 |
Counterfactual Comprehension | 6,890±5,848 | 5,674±4,692 | 5,916±4,955 |
Understanding Pronouns | 4,047±2,796 | 3,282±3,528 | 3,434±3,403 |
Pragmatic Connector | 3,474±3,087 | 2,394±2,422 | 2,599±2,590 |